intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..
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It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.
In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.
[/quote]
It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.
In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.

