Counter-Strike:Source Visuals Multihack

210 Replies, 36108 Views

(04-21-2025, 12:18 AM)flick7k wrote
(04-19-2025, 10:07 PM)redogg wrote Yes thats why i didnt want to check for keys. However, if you want to use it with scroll bhop then put the hotkey on d/a keys for now
you can add another box if(onlybhoponkey = true? do strafe only on bhop key else continue?

also when u jump from high angle into water while holding space u should be floating by default i think u might be checking fl_water rather than that might want to use?  if (pLocal->GetWaterLevel() >= 2) { SendButton(IN_JUMP); return; }
Xd. We dont want to do strafe it water. Its very annoying also i do check for flwater because getwaterlevel is buggy

    Messages In This Thread
    RE: CSS Visuals Multihack Reborn - by redogg - 11-30-2022, 12:30 AM
    RE: CSS Visuals Multihack Reborn - by redogg - 10-29-2024, 09:29 PM
    RE: CSS Visuals Multihack Reborn - by sanek78 - 12-05-2022, 04:39 PM
    RE: CSS Visuals Multihack Reborn - by redogg - 12-05-2022, 05:14 PM
    RE: CSS Visuals Multihack Reborn - by sanek78 - 12-05-2022, 05:23 PM
    RE: CSS Visuals Multihack Reborn - by redogg - 12-05-2022, 06:43 PM
    RE: CSS Visuals Multihack Reborn - by sanek78 - 12-06-2022, 03:52 PM
    RE: CSS Visuals Multihack Reborn - by redogg - 12-07-2022, 10:02 AM
    RE: CSS Visuals Multihack Reborn - by sanek78 - 12-07-2022, 11:30 AM
    RE: CSS Visuals Multihack Reborn - by redogg - 12-07-2022, 12:02 PM
    RE: CSS Visuals Multihack Reborn - by redogg - 12-12-2022, 09:16 PM
    RE: CSS Visuals Multihack Reborn - by redogg - 01-01-2023, 12:51 AM
    RE: CSS Visuals Multihack Reborn - by redogg - 01-05-2023, 07:15 PM
    RE: CSS Visuals Multihack Reborn - by redogg - 01-22-2023, 11:59 PM
    RE: Counter-Strike:Source Visuals Multihack - by redogg - 04-21-2025, 06:10 AM



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