(04-21-2025, 12:18 AM)flick7k wroteXd. We dont want to do strafe it water. Its very annoying also i do check for flwater because getwaterlevel is buggy(04-19-2025, 10:07 PM)redogg wrote Yes thats why i didnt want to check for keys. However, if you want to use it with scroll bhop then put the hotkey on d/a keys for nowyou can add another box if(onlybhoponkey = true? do strafe only on bhop key else continue?
also when u jump from high angle into water while holding space u should be floating by default i think u might be checking fl_water rather than that might want to use? if (pLocal->GetWaterLevel() >= 2) { SendButton(IN_JUMP); return; }
Counter-Strike:Source Visuals Multihack
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