(02-18-2025, 10:08 PM)n0tbsy wrote Hey! it seems like counter strike source finally updated.I assume the cheat is broken completely if 64 bit version launches automatically. It requires a complete rebuild of all code. It will be started today. It shoulsnt take too long, i guess until the end of the weekend it will be done
can you guys possibly update to the latest version?
(02-18-2025, 10:08 PM)n0tbsy wrote Hey! it seems like counter strike source finally updated.Funny thing is, i think they dont have counter strike source as hl2.exe anymore. i think they made it a seperate .exe .
can you guys possibly update to the latest version?
The update log:
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
Fixed gifts not randomly dropping when players are killed during the winter event
Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Counter-Strike:Source Visuals Multihack
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