Left4Dead2 Visuals Multihack

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(04-12-2024, 03:55 PM)Raiden wrote
(04-11-2024, 03:42 PM)redogg wrote I havnt checked the crash file yet but seems to maybe be issue with gpu drivers or some user interface settings

I dont know where you tested it but servers can easily change anti cheat settings to be more restrict. And fov 105 is crazy, i dont know how anticheat didnt detect it
I got the gpu drivers up to date tho. Also, what user interface are you referring to?

(04-12-2024, 12:47 PM)redogg wrote just checked the crash file and it comes from some windows file. update if you managed to find the problem
edit: from kernalbase.dll
That's a file from sys32 folder though. I don't get it. What could possibly have that anything to do with it. Can't fix anything until i know what's wrong exactly.
I was talking about driver settings inside it, maybe you enabled something

And.. when playing with low graphics settings it no longer crash?
Edit: my gpu is pretty bad and i cant run the game on very high but if i would put everything to max the game would run on 30 fps so its kinda unplayable
(Edited 04-12-2024, 10:12 PM by redogg.)
    Excuse me, using JOCKEY method 3 will cause the survivors to become invisible, so what about being able to use invisibility without being caught by JOCKEY? Although cheaters can see it with perspective, I think it will be fun
      (04-12-2024, 10:11 PM)redogg wrote
      (04-12-2024, 03:55 PM)Raiden wrote I got the gpu drivers up to date tho. Also, what user interface are you referring to?

      That's a file from sys32 folder though. I don't get it. What could possibly have that anything to do with it. Can't fix anything until i know what's wrong exactly.
      I was talking about driver settings inside it, maybe you enabled something

      And.. when playing with low graphics settings it no longer crash?
      Edit: my gpu is pretty bad and i cant run the game on very high but if i would put everything to max the game would run on 30 fps so its kinda unplayable
      I don't follow though. What possible settings could a dll file have inside it? I'm confused.

      (04-13-2024, 12:49 PM)Raiden wrote
      (04-12-2024, 10:11 PM)redogg wrote I was talking about driver settings inside it, maybe you enabled something

      And.. when playing with low graphics settings it no longer crash?
      Edit: my gpu is pretty bad and i cant run the game on very high but if i would put everything to max the game would run on 30 fps so its kinda unplayable
      I don't follow though. What possible settings could a dll file have inside it? I'm confused.
      And yes with low settings i guess it wouldn't crash. Or maybe not as much. Maybe it has something to do with high quality mods? Forcing the engine to render more than it's supposed to? But then again you had a look at the crash file and said it came from kernelbase.dll so not so sure mods are at fault here. And i'm not sure what can i do about this dll file.
      (Edited 04-13-2024, 12:51 PM by Raiden.)
        (04-13-2024, 06:55 AM)JMComic2 wrote Excuse me, using JOCKEY method 3 will cause the survivors to become invisible, so what about being able to use invisibility without being caught by JOCKEY? Although cheaters can see it with perspective, I think it will be fun
        Yes it would be fun but theres no known methods to make it in another way

        (04-13-2024, 12:49 PM)Raiden wrote
        (04-12-2024, 10:11 PM)redogg wrote I was talking about driver settings inside it, maybe you enabled something

        And.. when playing with low graphics settings it no longer crash?
        Edit: my gpu is pretty bad and i cant run the game on very high but if i would put everything to max the game would run on 30 fps so its kinda unplayable
        I don't follow though. What possible settings could a dll file have inside it? I'm confused.

        (04-13-2024, 12:49 PM)Raiden wrote I don't follow though. What possible settings could a dll file have inside it? I'm confused.
        And yes with low settings i guess it wouldn't crash. Or maybe not as much. Maybe it has something to do with high quality mods? Forcing the engine to render more than it's supposed to? But then again you had a look at the crash file and said it came from kernelbase.dll so not so sure mods are at fault here. And i'm not sure what can i do about this dll file.
        Share your config, let me see. And i was about to say workshop also, look what you should do, open the game quickly and join some community server before workshop loads. Stay afk on spectator team for a few hrs with your config and on your favorite grapgics settings in game. Just do it when you not on pc of course. Just see if game crashes without workshop

        About what you got confused. I was talking about inside your drivers program there is settings that relate to graphics like nvidia/amd brightness control/upscaled textures..
        (Edited 04-13-2024, 02:06 PM by redogg.)
          (04-13-2024, 01:57 PM)redogg wrote
          (04-13-2024, 06:55 AM)JMComic2 wrote Excuse me, using JOCKEY method 3 will cause the survivors to become invisible, so what about being able to use invisibility without being caught by JOCKEY? Although cheaters can see it with perspective, I think it will be fun
          Yes it would be fun but theres no known methods to make it in another way

          (04-13-2024, 12:49 PM)Raiden wrote I don't follow though. What possible settings could a dll file have inside it? I'm confused.

          And yes with low settings i guess it wouldn't crash. Or maybe not as much. Maybe it has something to do with high quality mods? Forcing the engine to render more than it's supposed to? But then again you had a look at the crash file and said it came from kernelbase.dll so not so sure mods are at fault here. And i'm not sure what can i do about this dll file.
          Share your config, let me see. And i was about to say workshop also, look what you should do, open the game quickly and join some community server before workshop loads. Stay afk on spectator team for a few hrs with your config and on your favorite grapgics settings in game. Just do it when you not on pc of course. Just see if game crashes without workshop

          About what you got confused. I was talking about inside your drivers program there is settings that relate to graphics like nvidia/amd brightness control/upscaled textures..

          After my test with a friend, the use of shotguns is not as accurate as the previous version, neither in terms of accuracy nor the risk of being detected by anti-cheat, what is the reason for this? The previous versions also had a lot of advantages, but I didn't seem to see the combination of the advantages of the previous versions, and if I could, I hope that the advantages of all the previous versions would be combined, and that would make VR very powerful
            (04-13-2024, 04:09 PM)JMComic2 wrote
            (04-13-2024, 01:57 PM)redogg wrote Yes it would be fun but theres no known methods to make it in another way

            Share your config, let me see. And i was about to say workshop also, look what you should do, open the game quickly and join some community server before workshop loads. Stay afk on spectator team for a few hrs with your config and on your favorite grapgics settings in game. Just do it when you not on pc of course. Just see if game crashes without workshop

            About what you got confused. I was talking about inside your drivers program there is settings that relate to graphics like nvidia/amd brightness control/upscaled textures..

            After my test with a friend, the use of shotguns is not as accurate as the previous version, neither in terms of accuracy nor the risk of being detected by anti-cheat, what is the reason for this? The previous versions also had a lot of advantages, but I didn't seem to see the combination of the advantages of the previous versions, and if I could, I hope that the advantages of all the previous versions would be combined, and that would make VR very powerful
            What you mean accurate shotguns? Just no changes were made directly to aimbot code. Only side changes that relate to hitbox accuracy mostly
              (04-13-2024, 05:57 PM)redogg wrote
              (04-13-2024, 04:09 PM)JMComic2 wrote After my test with a friend, the use of shotguns is not as accurate as the previous version, neither in terms of accuracy nor the risk of being detected by anti-cheat, what is the reason for this? The previous versions also had a lot of advantages, but I didn't seem to see the combination of the advantages of the previous versions, and if I could, I hope that the advantages of all the previous versions would be combined, and that would make VR very powerful
              What you mean accurate shotguns? Just no changes were made directly to aimbot code. Only side changes that relate to hitbox accuracy mostly

              I don't know how to explain it to you, but the accuracy of the shotgun is really not as good as the previous version, at least when we tested it, it is usually not possible to kill an infected person in the air such as hunters in the air, and it is easier to be detected by anti-cheat, but there is no problem with the previous version, and the FOV can also be turned on to a staggering 140 This is what we tested on a server that has LAC anti-cheat

              It seems that there will be some changes in the accuracy of submachine gun attacks on hunters, although the previous version was a bit flawed in attacking moving creatures, but it can be solved within 2 shots, and this version requires a minimum of 3 shots
              (Edited 04-13-2024, 06:43 PM by JMComic2.)
                (04-13-2024, 06:41 PM)JMComic2 wrote
                (04-13-2024, 05:57 PM)redogg wrote What you mean accurate shotguns? Just no changes were made directly to aimbot code. Only side changes that relate to hitbox accuracy mostly

                I don't know how to explain it to you, but the accuracy of the shotgun is really not as good as the previous version, at least when we tested it, it is usually not possible to kill an infected person in the air such as hunters in the air, and it is easier to be detected by anti-cheat, but there is no problem with the previous version, and the FOV can also be turned on to a staggering 140 This is what we tested on a server that has LAC anti-cheat

                It seems that there will be some changes in the accuracy of submachine gun attacks on hunters, although the previous version was a bit flawed in attacking moving creatures, but it can be solved within 2 shots, and this version requires a minimum of 3 shots
                Wait for next version, Changes to these things will be done
                  disculpe seƱor en que cambia el "disable interpolation, metodo 2 y 3?"

                  excuse me sir, what does "disable interpolation, method 2 and 3" change?
                  (Edited 04-14-2024, 09:00 AM by ojao.)
                    (04-13-2024, 01:57 PM)redogg wrote
                    (04-13-2024, 06:55 AM)JMComic2 wrote Excuse me, using JOCKEY method 3 will cause the survivors to become invisible, so what about being able to use invisibility without being caught by JOCKEY? Although cheaters can see it with perspective, I think it will be fun
                    Yes it would be fun but theres no known methods to make it in another way

                    (04-13-2024, 12:49 PM)Raiden wrote I don't follow though. What possible settings could a dll file have inside it? I'm confused.

                    And yes with low settings i guess it wouldn't crash. Or maybe not as much. Maybe it has something to do with high quality mods? Forcing the engine to render more than it's supposed to? But then again you had a look at the crash file and said it came from kernelbase.dll so not so sure mods are at fault here. And i'm not sure what can i do about this dll file.
                    Share your config, let me see. And i was about to say workshop also, look what you should do, open the game quickly and join some community server before workshop loads. Stay afk on spectator team for a few hrs with your config and on your favorite grapgics settings in game. Just do it when you not on pc of course. Just see if game crashes without workshop

                    About what you got confused. I was talking about inside your drivers program there is settings that relate to graphics like nvidia/amd brightness control/upscaled textures..
                    https://we.tl/t-y1F7SLN6Aq Here's my config file. I'll try your suggestion. Should i load my settings before joining the server? Also, i think i wont be able to join a community server fast enough since my laptop is pretty fast and loads the mods almost immediately.
                    PS: I also did a test of my own and noticed that the game crashes immediately if the paged pool memory option is set to high, so i keep it to low and it has reduced the crashes drastically. Also also, based on tests done a long time ago, the game never crashes no matter what mods i use as long as i don't have the hack injected into the game. So it's definitely coming from a feature that belongs to the hack. I'm not sure what though. Chams? Maybe it forces the game to render way too much than it can handle? Also, back in the day i also used crash with the "Too many Indexes for Buffer, Tell A Programmer" error. But now, it just simply crashes to the desktop without displaying any errors whatsoever.

                    Another question: why does the hack disable body gore on common zombies? I only now noticed it. Is it because of the chams? Because without the hack common's bodies get dismembered if shot with a magnum for example but not while the hack is active even though chams are not on.
                    (Edited 04-14-2024, 01:39 PM by Raiden.)
                      The teleport function is not available again Can it be fixed?
                        (04-14-2024, 09:00 AM)ojao wrote disculpe seƱor en que cambia el "disable interpolation, metodo 2 y 3?"

                        excuse me sir, what does "disable interpolation, method 2 and 3" change?
                        Search on youtube
                          About the infected's aimbot I would like to be able to improve this feature both in terms of HVH and acting skills, especially HVH I want to use the charger without AA turned on, and the infected's aimbot view should follow the survivor and only lock once to prevent cornering. If it's HVH With AA turned on, holding down the left button should not force AA off in flight, and the same goes for right-click locks close to survivors It should be consistent with the effect of the Survivors' AIMbot, which only locks for a split second, not all the time, and I think this has to be changed
                            I was wondering if sponsoring you would be more of a new feature that

                            I kind of want to sponsor reddog
                            (Edited 04-15-2024, 01:00 PM by caonima01.)
                              I want to ask if using Speed Hack + Fake Angle will make it hard for the opponent's cheat to hit me So is there a way to use the effect of Speed Hack + Fake Angle without the acceleration effect of Speed Hack to make it difficult for the opponent to hit me as well?
                                (04-19-2024, 04:23 PM)JMComic2 wrote I want to ask if using Speed Hack + Fake Angle will make it hard for the opponent's cheat to hit me So is there a way to use the effect of Speed Hack + Fake Angle without the acceleration effect of Speed Hack to make it difficult for the opponent to hit me as well?
                                Use fakelag or lagexploit to be harder to hit. If you want "legit" dont use speedhack or spinner
                                  (04-20-2024, 01:59 PM)redogg wrote
                                  (04-19-2024, 04:23 PM)JMComic2 wrote I want to ask if using Speed Hack + Fake Angle will make it hard for the opponent's cheat to hit me So is there a way to use the effect of Speed Hack + Fake Angle without the acceleration effect of Speed Hack to make it difficult for the opponent to hit me as well?
                                  Use fakelag or lagexploit to be harder to hit. If you want "legit" dont use speedhack or spinner

                                  There is a question: Is the fake z only visual or practical?
                                    (04-20-2024, 04:50 PM)JMComic2 wrote
                                    (04-20-2024, 01:59 PM)redogg wrote Use fakelag or lagexploit to be harder to hit. If you want "legit" dont use speedhack or spinner

                                    There is a question: Is the fake z only visual or practical?
                                    For all
                                      (04-20-2024, 06:14 PM)redogg wrote
                                      (04-20-2024, 04:50 PM)JMComic2 wrote There is a question: Is the fake z only visual or practical?
                                      For all

                                      I mean, is it just a visual tilt or does it make it difficult for the other person to hit?
                                        https://mega.nz/file/Zh0yxA6B#Vv-Liwgub3...MLM7peCBlA

                                        Crash when taking weapon
                                          https://ibb.co/HhQ5gtj
                                            (04-22-2024, 03:30 PM)ricky1992 wrote https://mega.nz/file/Zh0yxA6B#Vv-Liwgub3...MLM7peCBlA

                                            Crash when taking weapon
                                            Wait for newer version. If it will not be fixed there tell me again

                                            (04-23-2024, 05:11 PM)Zxlymxx wrote https://ibb.co/HhQ5gtj
                                            What chams options did you activate?
                                            (Edited 04-23-2024, 10:04 PM by redogg.)
                                              Can you add a jump steering feature to the bhop?It's similar to holding W while jumping, it will follow the camera instead of moving in a straight line
                                                (04-26-2024, 12:53 PM)JMComic2 wrote Can you add a jump steering feature to the bhop?It's similar to holding W while jumping, it will follow the camera instead of moving in a straight line
                                                Check mouse strafe optuon
                                                (Edited 04-26-2024, 03:02 PM by redogg.)
                                                  (04-26-2024, 02:56 PM)redogg wrote
                                                  (04-26-2024, 12:53 PM)JMComic2 wrote Can you add a jump steering feature to the bhop?It's similar to holding W while jumping, it will follow the camera instead of moving in a straight line
                                                  Check mouse strafe optuon

                                                  There is no use



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