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Left4Dead2 Visuals Multihack - Printable Version

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RE: Left4Dead2 Visuals Multihack - redogg - 04-06-2023

please test and report about weapon features, report if you see unusual things, now it supposed to show all weapons/gas cans/gnome

and theres a issue with the missing weapons that now visible. the method i use to find the weapons now is the same as i use in chams. so it means the missing weapon models might not be shown right away in esp(you will see what i mean). however theres a fix for that, its included in common/weapon chams. soon as you activate common/weapon chams all missing wapons will appear right away but theres a problem with doing the same on esp


RE: Left4Dead2 Visuals Multihack - ricky1992 - 04-06-2023

(04-06-2023, 04:44 AM)redogg wrote please test and report about weapon features, report if you see unusual things, now it supposed to show all weapons/gas cans/gnome

and theres a issue with the missing weapons that now visible. the method i use to find the weapons now is the same as i use in chams. so it means the missing weapon models might not be shown right away in esp(you will see what i mean). however theres a fix for that, its included in common/weapon chams. soon as you activate common/weapon chams all missing wapons will appear right away but theres a problem with doing the same on esp

https://mega.nz/file/owtDxADa#QGg-f0QMeICMCZWRZdS1QxWsduYKBgpE2A6n3kqbx34

one more
https://mega.nz/file/k1d2EaDS#g9A6tB0GB50mizCWADZ-1uwazrmLHtBndSCqsmE-Ios


RE: Left4Dead2 Visuals Multihack - redogg - 04-06-2023

(04-06-2023, 02:54 PM)ricky1992 wrote
(04-06-2023, 04:44 AM)redogg wrote please test and report about weapon features, report if you see unusual things, now it supposed to show all weapons/gas cans/gnome

and theres a issue with the missing weapons that now visible. the method i use to find the weapons now is the same as i use in chams. so it means the missing weapon models might not be shown right away in esp(you will see what i mean). however theres a fix for that, its included in common/weapon chams. soon as you activate common/weapon chams all missing wapons will appear right away but theres a problem with doing the same on esp

https://mega.nz/file/owtDxADa#QGg-f0QMeICMCZWRZdS1QxWsduYKBgpE2A6n3kqbx34

one more
https://mega.nz/file/k1d2EaDS#g9A6tB0GB50mizCWADZ-1uwazrmLHtBndSCqsmE-Ios

thanks for test bro, two crashes are from weapons wallhack option, do not use it for now..

i need to test 3d weapon boxes to see if they show non related models/ weapons esp names


RE: Left4Dead2 Visuals Multihack - redogg - 04-06-2023

ok heres another version, wallhack weapons crash should be fixed

Edit: dont use that version, its not stable. I still try to find a way to make it work

another edit: i think i got it to work good, please test weapons options


RE: Left4Dead2 Visuals Multihack - ricky1992 - 04-07-2023

(04-06-2023, 06:16 PM)redogg wrote ok heres another version, wallhack weapons crash should be fixed

Edit: dont use that version, its not stable. I still try to find a way to make it work

another edit: i think i got it to work good, please test weapons options
No any crash yet


RE: Left4Dead2 Visuals Multihack - redogg - 04-07-2023

(04-07-2023, 06:32 PM)ricky1992 wrote
(04-06-2023, 06:16 PM)redogg wrote ok heres another version, wallhack weapons crash should be fixed

Edit: dont use that version, its not stable. I still try to find a way to make it work

another edit: i think i got it to work good, please test weapons options
No any crash yet

dont use that version, i noticed theres a bug. when you pickup weapons that didint show before, like gas cans or gnomes, after picking them up and dropping, they will go not visible again..

i fixed it in this version, however, in case you dont see some weapon/item in weapons esp, try to turn on weapon chams to see if it helped finding the weapon/item because now all weapons should be visible without exception


RE: Left4Dead2 Visuals Multihack - ricky1992 - 04-08-2023

(04-07-2023, 07:49 PM)redogg wrote
(04-07-2023, 06:32 PM)ricky1992 wrote No any crash yet

dont use that version, i noticed theres a bug. when you pickup weapons that didint show before, like gas cans or gnomes, after picking them up and dropping, they will go not visible again..

i fixed it in this version, however, in case you dont see some weapon/item in weapons esp, try to turn on weapon chams to see if it helped finding the weapon/item because now all weapons should be visible without exception
 
No any crash yet, but blue weapon chams is not good look


RE: Left4Dead2 Visuals Multihack - ricky1992 - 04-08-2023

After I disable the disable MOTD, the MOTD still disable


RE: Left4Dead2 Visuals Multihack - redogg - 04-08-2023

(04-08-2023, 09:03 AM)ricky1992 wrote
(04-07-2023, 07:49 PM)redogg wrote dont use that version, i noticed theres a bug. when you pickup weapons that didint show before, like gas cans or gnomes, after picking them up and dropping, they will go not visible again..

i fixed it in this version, however, in case you dont see some weapon/item in weapons esp, try to turn on weapon chams to see if it helped finding the weapon/item because now all weapons should be visible without exception
 
No any crash yet, but blue weapon chams is not good look

thanks for test bro, its helps alot. and about chams, you mean you didnt see blue color in chams? if so i already fixed that
and.. i changed the method of drawing the weapon models, the blue color should look bit different now, for my opinion its worse but i suspect that the first method might crash the game because i added many more models to draw


RE: Left4Dead2 Visuals Multihack - redogg - 04-08-2023

(04-08-2023, 02:34 PM)ricky1992 wrote After I disable the disable MOTD, the MOTD still disable
will not open? i will check that too

btw.. motd is completely broken(its always invisible window) because we delete libcef.dll from /bin of gamefolder, that file controls the motd. in the future i will recreate motd to use my libcef.dll and motd will work perfect all the time(before that i need to port the web browser i use to be inside the game and not outside)


RE: Left4Dead2 Visuals Multihack - ricky1992 - 04-08-2023

very stable with much hrs, no crash


RE: Left4Dead2 Visuals Multihack - ricky1992 - 04-09-2023

Can you add a option to disable ledge hanging?


RE: Left4Dead2 Visuals Multihack - redogg - 04-09-2023

(04-09-2023, 03:19 PM)ricky1992 wrote Can you add a option to disable ledge hanging?
intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..


RE: Left4Dead2 Visuals Multihack - redogg - 04-09-2023

heres another test version
edit: if someone already downloaded please redownload!


RE: Left4Dead2 Visuals Multihack - redogg - 04-10-2023

(04-02-2023, 02:11 PM)Sachiho wrote
(04-02-2023, 01:26 PM)ricky1992 wrote Any change for Insta M1?
need much times to success heal immediately

I thought so too, and its success rate is much higher when was first released, but redogg says no changes were made
Found that holding the insta exploit hotkey abit longer helps it to do it in 1-3 tries


RE: Left4Dead2 Visuals Multihack - Sachiho - 04-10-2023

intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..
[/quote]

It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.


RE: Left4Dead2 Visuals Multihack - redogg - 04-10-2023

(04-10-2023, 11:41 AM)Sachiho wrote intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..

It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.
[/quote]

yes.. but if im not mistaken holding space dont work in all the time no?


RE: Left4Dead2 Visuals Multihack - Lorian - 04-10-2023

(04-10-2023, 06:17 PM)redogg wrote
(04-10-2023, 11:41 AM)Sachiho wrote intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..

It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.

yes.. but if im not mistaken holding space dont work in all the time no?
[/quote]

Yes it works, but using lagexploit it doesn't. There is also another way, when you are the only one standing or alive your character will not hang when you jump to a ledge


RE: Left4Dead2 Visuals Multihack - redogg - 04-10-2023

(04-10-2023, 06:30 PM)Lorian wrote
(04-10-2023, 06:17 PM)redogg wrote It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.

yes.. but if im not mistaken holding space dont work in all the time no?
Yes it works, but using lagexploit it doesn't. There is also another way, when you are the only one standing or alive your character will not hang when you jump to a ledge

yes. it needs to be checked

and my game crashed not too long ago with latest test version, you should try to play with this one instead, test autoshove for crashes

edit: redownload if someone downloaded


RE: Left4Dead2 Visuals Multihack - 280014528871 - 04-11-2023

(04-10-2023, 11:00 PM)redogg wrote
(04-10-2023, 06:30 PM)Lorian wrote yes.. but if im not mistaken holding space dont work in all the time no?
Yes it works, but using lagexploit it doesn't. There is also another way, when you are the only one standing or alive your character will not hang when you jump to a ledge

yes. it needs to be checked

and my game crashed not too long ago with latest test version, you should try to play with this one instead, test autoshove for crashes

edit: redownload if someone downloaded
Where should VR.dll place for?


RE: Left4Dead2 Visuals Multihack - redogg - 04-11-2023

(04-11-2023, 03:59 PM)280014528871 wrote
(04-10-2023, 11:00 PM)redogg wrote yes. it needs to be checked

and my game crashed not too long ago with latest test version, you should try to play with this one instead, test autoshove for crashes

edit: redownload if someone downloaded
Where should VR.dll place for?
not matter, just inject the file to the game with normal injector(like in normal download)


RE: Left4Dead2 Visuals Multihack - zhiendxanarx112 - 04-16-2023

Agreguen la opcion del Celling script para el hunter

Tambien un segundo lag xploit para tener 2

Anti aimbot se puede agregar ? Cuando eres infectado y mantienes el lag xploit activo, el aimbot de tus enemigos se vuelve inutil y no detecta a donde disparar

Porfavor agregar un opcion de aimbot para las rocas del tank y tambien para zombies comunes con silent aimbot preciso


RE: Left4Dead2 Visuals Multihack - Jauyek - 04-16-2023

(04-16-2023, 03:08 PM)zhiendxanarx112 wrote Agreguen la opcion del Celling script para el hunter


Tambien un segundo lag xploit para tener 2

Anti aimbot se puede agregar ? Cuando eres infectado y mantienes el lag xploit activo, el aimbot de tus enemigos se vuelve inutil y no detecta a donde disparar


Porfavor agregar un opcion de aimbot para las rocas del tank y tambien para zombies comunes con silent aimbot preciso
1. eso es un script puedes hacerlo tu mismo con autohotkey
2. supongo que quieres otro lag para hacer algun tipo de exploit y te da flojera tener que cambiar de factor a cada rato
3. lo del aimbot se vuelve inutil solo pasa con el aimware ya que su aimbot no detecta a jugadores que usen lag exploit un error que hasta ahora no solucionan en el caso de vr si los detecta


RE: Left4Dead2 Visuals Multihack - Lorian - 04-16-2023

(04-16-2023, 03:08 PM)zhiendxanarx112 wrote Agreguen la opcion del Celling script para el hunter

Tambien un segundo lag xploit para tener 2

Anti aimbot se puede agregar ? Cuando eres infectado y mantienes el lag xploit activo, el aimbot de tus enemigos se vuelve inutil y no detecta a donde disparar

Porfavor agregar un opcion de aimbot para las rocas del tank y tambien para zombies comunes con silent aimbot preciso
1. you can create bind with these commands:
   bind "key" "cl_pitchup 77" *this will help you to raise heights easily*
   bind "key" "cl_pitchdown 12" *this is for ceiling, you can change it to slightly lower decimal values if you want*
2. ...
3. there is no such thing as "anti-aimbot", what you saw is an aimbot error due to prediction by speedhackers or fakelaggers... I know ways to slow down the aimbot tracking but the truth is that they are very annoying/uncomfortable to use
4. ...

edit: you can create an autoexec where you only have binds for ceiling, although I would never do it but it's a way...

example:
bind "1" "cl_pitchdown 11.79"
bind "2" "cl_pitchdown 89" *default command*

you may be banned on some servers if you modify either of these two commands, so I would only recommend doing this for official servers


RE: Left4Dead2 Visuals Multihack - redogg - 04-17-2023

(04-16-2023, 03:08 PM)zhiendxanarx112 wrote Agreguen la opcion del Celling script para el hunter

Tambien un segundo lag xploit para tener 2

Anti aimbot se puede agregar ? Cuando eres infectado y mantienes el lag xploit activo, el aimbot de tus enemigos se vuelve inutil y no detecta a donde disparar

Porfavor agregar un opcion de aimbot para las rocas del tank y tambien para zombies comunes con silent aimbot preciso
yes bro about aimbot to tank rocks i will add it sometime soon and the bullets accurcity will be fixed soon too