(09-11-2023, 09:16 AM)fearless4874 wrote(09-02-2023, 05:16 AM)redogg wrote thats how backtack is going to work in l4d2I understand how it works basically with the video (like it only works with fakeping), but I'm not sure what value should I uses or should I check the Only ping box, or should I use interpolation only or extrapolation only or both etc... And is it detectable or suspcious? Can you recommend the values and explain it a little bit more.
https://i.imgur.com/Pas4rqI.mp4
in singleplayer in must be used with net_fakeping command on any value like 1
online, its recommended to have around 200-400 with fakeping
the visuals should get longer the more ping we have but i didnt fully understand something if its being done manually or automatically because i havnt seen it being done automatically by now, but it should be improved in the future
no you dont need interpolation or extrapolation at all for backtrack, you have backtrack aimbot for backtrack with options that you can control to what point you want tos hoot. about fakeping, it's not a must, you can do it without fake ping,just your backtrack window will be smaller but it still would help you to hit at least manually without aimbot better
interpolation or extrapolation are for forward track or to test some stuff, it's not accurate for 100% but for little changes like 1-2 it might make some difference
(09-11-2023, 06:24 PM)alexerrrf wrote Can you see what is causing the crash in the chit? It crashes quite often. Maybe some lib function... Version 26_L4D2V Reborn V0204HF2_19.05.23 (New version I still do not run...).try new version, I don't have the debug files of the old version anymore
https://www.mediafire.com/file/9j0p79c7p...1.zip/file
Also, Doc, why don't you make a donation system on this forum? So that anyone can donate to your team this or that amount.... why do you and us need this advertising that you plan to introduce in the future?!

