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L4D2 Release -  Left4Dead2 Visuals Multihack
(04-05-2023, 06:12 PM)Zxlymxx Wrote: You are not allowed to view links. Register or Login to view.yo uso este programa para la macro You are not allowed to view links. Register or Login to view.

and bro, i think you should use this no?
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its much more supported and you can find almost any script you want ready to use online if you search google
plus i saw on unknowncheats, people make aimbots with autohotkey  Thinkingface
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(04-05-2023, 06:26 PM)Lorian Wrote: You are not allowed to view links. Register or Login to view.BTW there are two ways to do it, one is to desync your tickbase (like aw does with his speedhack), this method is the most accurate as NoSpread will work perfectly and therefore your bullets will go to a single point. The other is the classic one, the one you will often see, is to simply do what I said before but the problem with this one is that your bullets will not be accurate
tell me bro, its possible to do this trick just with lagexploit no? without speedhack, i dont sure speedhack is needed
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(04-05-2023, 06:12 PM)Zxlymxx Wrote: You are not allowed to view links. Register or Login to view.yo uso este programa para la macro You are not allowed to view links. Register or Login to view.


Hmm..
This software can't set custom hotkey to start..
So use autohotkey is better
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(04-05-2023, 06:31 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.
(04-05-2023, 06:26 PM)Lorian Wrote: You are not allowed to view links. Register or Login to view.BTW there are two ways to do it, one is to desync your tickbase (like aw does with his speedhack), this method is the most accurate as NoSpread will work perfectly and therefore your bullets will go to a single point. The other is the classic one, the one you will often see, is to simply do what I said before but the problem with this one is that your bullets will not be accurate
tell me bro, its possible to do this trick just with lagexploit no? without speedhack, i dont sure speedhack is needed
you can shoot 4 bullets if you have lagexploit at a low value (like 12), but actually I prefer to use speedhack to be able to shoot whole magazines in a few seconds haha. Btw I forgot that if you have some lag, like having a high ping, this trick and others will work better
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(04-05-2023, 06:38 PM)Lorian Wrote: You are not allowed to view links. Register or Login to view.
(04-05-2023, 06:31 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.tell me bro, its possible to do this trick just with lagexploit no? without speedhack, i dont sure speedhack is needed
you can shoot 4 bullets if you have lagexploit at a low value (like 12), but actually I prefer to use speedhack to be able to shoot whole magazines in a few seconds haha. Btw I forgot that if you have some lag, like having a high ping, this trick and others will work better
hahahahaha sounds funny, i was thinking its not possible to shoot whole magazine. i remember in cs1.6 you can speedhack with awp and shoot/reload all the bullets in one second, all the game explodes

i need to see this, never really tried..
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please test and report about weapon features, report if you see unusual things, now it supposed to show all weapons/gas cans/gnome

and theres a issue with the missing weapons that now visible. the method i use to find the weapons now is the same as i use in chams. so it means the missing weapon models might not be shown right away in esp(you will see what i mean). however theres a fix for that, its included in common/weapon chams. soon as you activate common/weapon chams all missing wapons will appear right away but theres a problem with doing the same on esp
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(04-06-2023, 04:44 AM)redogg Wrote: You are not allowed to view links. Register or Login to view.please test and report about weapon features, report if you see unusual things, now it supposed to show all weapons/gas cans/gnome

and theres a issue with the missing weapons that now visible. the method i use to find the weapons now is the same as i use in chams. so it means the missing weapon models might not be shown right away in esp(you will see what i mean). however theres a fix for that, its included in common/weapon chams. soon as you activate common/weapon chams all missing wapons will appear right away but theres a problem with doing the same on esp

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(04-06-2023, 02:54 PM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.
(04-06-2023, 04:44 AM)redogg Wrote: You are not allowed to view links. Register or Login to view.please test and report about weapon features, report if you see unusual things, now it supposed to show all weapons/gas cans/gnome

and theres a issue with the missing weapons that now visible. the method i use to find the weapons now is the same as i use in chams. so it means the missing weapon models might not be shown right away in esp(you will see what i mean). however theres a fix for that, its included in common/weapon chams. soon as you activate common/weapon chams all missing wapons will appear right away but theres a problem with doing the same on esp

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thanks for test bro, two crashes are from weapons wallhack option, do not use it for now..

i need to test 3d weapon boxes to see if they show non related models/ weapons esp names
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ok heres another version, wallhack weapons crash should be fixed

Edit: dont use that version, its not stable. I still try to find a way to make it work

another edit: i think i got it to work good, please test weapons options
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(04-06-2023, 06:16 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.ok heres another version, wallhack weapons crash should be fixed

Edit: dont use that version, its not stable. I still try to find a way to make it work

another edit: i think i got it to work good, please test weapons options
No any crash yet
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(04-07-2023, 06:32 PM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.
(04-06-2023, 06:16 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.ok heres another version, wallhack weapons crash should be fixed

Edit: dont use that version, its not stable. I still try to find a way to make it work

another edit: i think i got it to work good, please test weapons options
No any crash yet

dont use that version, i noticed theres a bug. when you pickup weapons that didint show before, like gas cans or gnomes, after picking them up and dropping, they will go not visible again..

i fixed it in this version, however, in case you dont see some weapon/item in weapons esp, try to turn on weapon chams to see if it helped finding the weapon/item because now all weapons should be visible without exception
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(04-07-2023, 07:49 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.
(04-07-2023, 06:32 PM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.No any crash yet

dont use that version, i noticed theres a bug. when you pickup weapons that didint show before, like gas cans or gnomes, after picking them up and dropping, they will go not visible again..

i fixed it in this version, however, in case you dont see some weapon/item in weapons esp, try to turn on weapon chams to see if it helped finding the weapon/item because now all weapons should be visible without exception
 
No any crash yet, but blue weapon chams is not good look
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After I disable the disable MOTD, the MOTD still disable
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(04-08-2023, 09:03 AM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.
(04-07-2023, 07:49 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.dont use that version, i noticed theres a bug. when you pickup weapons that didint show before, like gas cans or gnomes, after picking them up and dropping, they will go not visible again..

i fixed it in this version, however, in case you dont see some weapon/item in weapons esp, try to turn on weapon chams to see if it helped finding the weapon/item because now all weapons should be visible without exception
 
No any crash yet, but blue weapon chams is not good look

thanks for test bro, its helps alot. and about chams, you mean you didnt see blue color in chams? if so i already fixed that
and.. i changed the method of drawing the weapon models, the blue color should look bit different now, for my opinion its worse but i suspect that the first method might crash the game because i added many more models to draw
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(04-08-2023, 02:34 PM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.After I disable the disable MOTD, the MOTD still disable
will not open? i will check that too

btw.. motd is completely broken(its always invisible window) because we delete libcef.dll from /bin of gamefolder, that file controls the motd. in the future i will recreate motd to use my libcef.dll and motd will work perfect all the time(before that i need to port the web browser i use to be inside the game and not outside)
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very stable with much hrs, no crash
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Can you add a option to disable ledge hanging?
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(04-09-2023, 03:19 PM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.Can you add a option to disable ledge hanging?
intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..
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heres another test version
edit: if someone already downloaded please redownload!
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(04-02-2023, 02:11 PM)Sachiho Wrote: You are not allowed to view links. Register or Login to view.
(04-02-2023, 01:26 PM)ricky1992 Wrote: You are not allowed to view links. Register or Login to view.Any change for Insta M1?
need much times to success heal immediately

I thought so too, and its success rate is much higher when was first released, but redogg says no changes were made
Found that holding the insta exploit hotkey abit longer helps it to do it in 1-3 tries
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intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..
[/quote]

It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.
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(04-10-2023, 11:41 AM)Sachiho Wrote: You are not allowed to view links. Register or Login to view.intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..

It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.
[/quote]

yes.. but if im not mistaken holding space dont work in all the time no?
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(04-10-2023, 06:17 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.
(04-10-2023, 11:41 AM)Sachiho Wrote: You are not allowed to view links. Register or Login to view.intersting.. its very annoying, i will add it to todo list because i dont really know how to do it yet, i need to find out..

It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.

yes.. but if im not mistaken holding space dont work in all the time no?
[/quote]

Yes it works, but using lagexploit it doesn't. There is also another way, when you are the only one standing or alive your character will not hang when you jump to a ledge
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(04-10-2023, 06:30 PM)Lorian Wrote: You are not allowed to view links. Register or Login to view.
(04-10-2023, 06:17 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.It's known that ppl can jump, then hold jump button while walking off the edge to prevent hanging.

In L4D2, when a player walks to the edge of a cliff, the game calculates the surface's normal vector based on the player's position and orientation. The game then compares the player's movement vector with the surface's normal vector to determine if the player is hanging on the edge.

yes.. but if im not mistaken holding space dont work in all the time no?
Quote:Yes it works, but using lagexploit it doesn't. There is also another way, when you are the only one standing or alive your character will not hang when you jump to a ledge

yes. it needs to be checked

and my game crashed not too long ago with latest test version, you should try to play with this one instead, test autoshove for crashes

edit: redownload if someone downloaded
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Question 
(04-10-2023, 11:00 PM)redogg Wrote: You are not allowed to view links. Register or Login to view.
(04-10-2023, 06:30 PM)Lorian Wrote: You are not allowed to view links. Register or Login to view.yes.. but if im not mistaken holding space dont work in all the time no?
Quote:Yes it works, but using lagexploit it doesn't. There is also another way, when you are the only one standing or alive your character will not hang when you jump to a ledge

yes. it needs to be checked

and my game crashed not too long ago with latest test version, you should try to play with this one instead, test autoshove for crashes

edit: redownload if someone downloaded
Where should VR.dll place for?
Clownface
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