Counter-Strike:Source Visuals Multihack

210 Replies, 36108 Views

(12-29-2023, 06:01 AM)deidara213 wrote about the ze laser hack
play with tracers. find the entity most maps use for lasers by decompiling some popular ze maps then create a tracer for that specific entity and tweak the tracer this way that if it hits that entity in average distance you find by the speed of lasers then make the player jump or duck, and you make the player do the correct action by checking where did the tracer hit the entity, if its lower than or higher than
Of course there's a problem with spinning lasers because its hard to predict where's going to be its next move when the tracer hits it
But anyways I cant think of other way doing it and its a crappy method because its not reliable at all and most likely your hand will do a better job
Yes.. thats how its done but it comes with a bunch of problems, like logically, what to do if the lazers are spinning? On top of that, lazers can come from the top also, such thing needs to be calculated too, its just alot to go thru. But yet again i will make it sometime in the future
    one last thing pizzadox, can you make an Aimbot + rcs? like rcs while on aim???
    (Edited 01-01-2024, 03:51 AM by deidara213.)
      still undetected?
      is it safe to use on main acc?
      (Edited 03-03-2024, 05:26 AM by azjationso.)
        (03-03-2024, 04:46 AM)azjationso wrote still undetected?
        is it safe to use on main acc?
        Yes its ok
          Hello, the mouse does not move when the cheat is injected, I discovered that this problem is related to m_rawimput 1, when it is set to 0 the mouse starts working again.
            (05-16-2024, 04:47 PM)therion wrote Hello, the mouse does not move when the cheat is injected, I discovered that this problem is related to m_rawimput 1, when it is set to 0 the mouse starts working again.
            Yes i heard of such problem but never knew how people solve it haha. Must be some bug or conflict
            (Edited 05-16-2024, 07:45 PM by redogg.)
              (11-30-2022, 12:30 AM)redogg wrote Hotfix2
              -Fixed Backtrack chams not working (Thanks @Ghio)
              -Improved Aimbot Hitbox selection
              -Improved Perfect Silent

              Hotfix1
              -Miscellaneous improvements
              -Added Bullet Tracers option
              -Addes Bullet Impacts option

              Hotfix
              -Improved Disable HUD option
              -Miscellaneous improvements
              -Added option to change menu key (Thanks @caonima01)
              -Improved 2D boxes option
              -Fixed various issues

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                I can only play with BOT, because of high ping, can't access other servers
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                  it dosent work for me for some reason its saying succesfully injected but i cant see nothing in game and nothing is popping up
                    The same thing happens to me, it injects correctly but it closes and I can't see the game
                      (01-29-2025, 09:13 PM)Joakole11 wrote The same thing happens to me, it injects correctly but it closes and I can't see the game
                      yeah strange isnt it?, well its probably an update or something but I want some confirmation it is
                        Follow the red text near download link..
                          Hey! it seems like counter strike source finally updated.

                          can you guys possibly update to the latest version?

                          (02-18-2025, 10:08 PM)n0tbsy wrote Hey! it seems like counter strike source finally updated.

                          can you guys possibly update to the latest version?
                          Funny thing is, i think they dont have counter strike source as hl2.exe anymore. i think they made it a seperate .exe .



                          The update log:





                          An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

                          Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
                          Added a borderless window option to video settings
                          Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
                          Added radial fog (from Half-Life 2: 20th Anniversary Update)
                          Added support for Steam Networking
                          Added UI scaling for high-resolution screens
                          Made the default server name for listen servers include the player's name
                          Made the game launch in native resolution by default instead of 640x480
                          Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
                          Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
                          Fixed gifts not randomly dropping when players are killed during the winter event
                          Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
                          Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
                          Improved prediction for walking on props and other entities
                          Made certain client-side entities only trigger local prediction errors
                          e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

                          Fixed prediction of viewmodel sway
                          Fixed a prediction error regarding weapon idle animations

                          Fixed certain breakable props not gibbing correctly
                          Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
                          Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
                          (Edited 02-18-2025, 10:11 PM by n0tbsy.)
                            (02-18-2025, 10:08 PM)n0tbsy wrote Hey! it seems like counter strike source finally updated.

                            can you guys possibly update to the latest version?

                            (02-18-2025, 10:08 PM)n0tbsy wrote Hey! it seems like counter strike source finally updated.

                            can you guys possibly update to the latest version?
                            Funny thing is, i think they dont have counter strike source as hl2.exe anymore. i think they made it a seperate .exe .



                            The update log:





                            An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

                            Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
                            Added a borderless window option to video settings
                            Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
                            Added radial fog (from Half-Life 2: 20th Anniversary Update)
                            Added support for Steam Networking
                            Added UI scaling for high-resolution screens
                            Made the default server name for listen servers include the player's name
                            Made the game launch in native resolution by default instead of 640x480
                            Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
                            Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
                            Fixed gifts not randomly dropping when players are killed during the winter event
                            Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
                            Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
                            Improved prediction for walking on props and other entities
                            Made certain client-side entities only trigger local prediction errors
                            e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

                            Fixed prediction of viewmodel sway
                            Fixed a prediction error regarding weapon idle animations

                            Fixed certain breakable props not gibbing correctly
                            Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
                            Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
                            I assume the cheat is broken completely if 64 bit version launches automatically. It requires a complete rebuild of all code. It will be started today. It shoulsnt take too long, i guess until the end of the weekend it will be done
                              So are you saying you could release the cheat on sunday?
                                dependencies needs to be downloaded again
                                Needed dependencies SDL2, Chromium Embedded Framework
                                (Edited 02-23-2025, 10:20 AM by redogg.)
                                  (02-23-2025, 10:19 AM)redogg wrote dependencies needs to be downloaded again
                                  Needed dependencies SDL2, Chromium Embedded Framework
                                  where is the release?
                                    (02-23-2025, 06:22 PM)n0tbsy wrote
                                    (02-23-2025, 10:19 AM)redogg wrote dependencies needs to be downloaded again
                                    Needed dependencies SDL2, Chromium Embedded Framework
                                    where is the release?
                                    Somwtime soon.. not sure when
                                      (02-23-2025, 10:08 PM)redogg wrote
                                      (02-23-2025, 06:22 PM)n0tbsy wrote where is the release?
                                      Somwtime soon.. not sure when
                                      when release?
                                        (02-25-2025, 01:59 PM)rdm_god wrote
                                        (02-23-2025, 10:08 PM)redogg wrote Somwtime soon.. not sure when
                                        when release?
                                        Please wait, we will upload soon
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                                          (02-25-2025, 03:52 PM)Corazon wrote
                                          (02-25-2025, 01:59 PM)rdm_god wrote when release?
                                          Please wait, we will upload soon
                                          its when?
                                            (02-28-2025, 11:37 AM)rdm_god wrote
                                            (02-25-2025, 03:52 PM)Corazon wrote Please wait, we will upload soon
                                            its when?
                                            wait today or tomorrow, its was a busy week, since last week no progress has been done
                                            Edit: wait for following week..
                                            (Edited 03-01-2025, 11:08 PM by redogg.)
                                              Thanks, man! Make sure to rest up—looking forward to your next project! :P
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                                                  When will the update be ready



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